I am a Computer Engineering student driven by a passion for building scalable mobile applications and immersive digital experiences. With a strong foundation in Game Development (Unity/C#) and modern Mobile Architecture (Flutter/Kotlin), I bridge the gap between interactive design and robust software engineering.
Selected for the prestigious "Cyber Homeland" program. Receiving elite training in cyber security, secure coding, and reverse engineering.
Participating in a high-level data science specialization program organized by the Council of Higher Education (YÖK). Focusing on big data & AI.
Completed the talent program by the Presidency of Defense Industries covering the national defense ecosystem, strategic technologies, and engineering.
Contributing to advanced R&D activities and TÜBİTAK-supported projects in a laboratory environment. Participating in the İŞKUR Youth Program, which includes comprehensive awareness training, professional competency workshops, and personal development sessions alongside technical research.
Played a key role in the mobile development team for the "YISIS" (Fire Notification System) project. Implemented modern React Native concepts such as Hooks, Context API, and React Navigation to ensure seamless cross-platform performance. Gained significant experience in agile methodologies, teamwork, and building scalable UI/UX architectures.
Completed an intensive remote internship track focusing on diverse technical skills. Developed proficiency in Python automation, Advanced Excel data management, AutoCAD drafting, and Photoshop design. Successfully delivered a distinct capstone project for each tool, demonstrating versatility and commitment to continuous learning.
An industry-oriented research project funded by TÜBİTAK 2209-B, conducted in collaboration with Bosch Termoteknik. The project focuses on integrating Digital Twin technology with robotic arms to optimize industrial automation processes, enabling real-time simulation and predictive control.
A critical safety system composed of Web and Mobile modules designed to detect and report wildfires in Turkey. Features real-time map visualization for tracking incidents and automatically notifying relevant units. I contributed significantly to the mobile development using React Native.
A comprehensive mobile utility application built with Flutter, designed to act as a digital vault for personal data. Includes receipt digitization, expense tracking, and secure archiving of personal records with a clean and intuitive user interface.
A comprehensive mobile application developed during the Pupilica Android Bootcamp. Built with Kotlin using MVVM architecture, featuring a robust product listing with RecyclerView, dynamic cart management using Room Database, and seamless navigation via Navigation Components.
A robust desktop application for vocabulary management. Features a comprehensive admin dashboard for database CRUD operations, interactive quiz modes for user practice, and logic for tracking word memorization status using MSSQL stored procedures.
An advanced Java application demonstrating complex Data Structures. It implements custom algorithms for automated fixture scheduling, team sorting based on points/averages, and efficient player statistics management without relying on high-level database abstractions.
An interactive 3D simulation designed for Teknofest Education Category to teach children earthquake safety and emergency preparedness. Features realistic environments modeled in Blender and gamified safety scenarios developed in Unity to increase awareness through immersion.
A dark strategy card game where death is a resource. Players must strategically bury corpses in specific graveyard slots to trigger unique card effects and chain reactions. Balances resource management with tactical positioning to survive against waves of enemies.
A narrative-driven 2D top-down game exploring the theme of an AI takeover. Developed in 26 hours for a Game Jam, it features AI-generated dialogues and a dystopian storyline where players navigate a world controlled by a rogue artificial intelligence.
A fast-paced 2D platformer emphasizing speed and precision. Players control a character that must navigate through complex levels to reach specific gates, mastering momentum and jump mechanics to overcome obstacles without any puzzle elements.
Provided tech support and organized interactive activities to spark students' interest in technology.