FB Fevzi Bağrıaçık
Manisa / Adana · Türkiye

Fevzi Bağrıaçık

Final-year Computer Engineering student — machine learning, mobile and real-time 3D

Now
YİSİS · Android team
GPA
3.70 / 4.00
Graduating
2027
Internships
4 completed
Open to
Spring 2027 placement

I have shipped working software in three very different domains rather than staying in one: a predictive-maintenance system for 53 industrial water pumps at MASKİ, the Android client of an EU-funded wildfire early-warning project, and Unity games and industrial simulations including a TÜBİTAK 2209-B digital twin built with Bosch Termoteknik. What connects them is the same habit: take a problem from raw data or an empty scene all the way to something a person can actually use.

01

What I work on

AI / ML

Models that reach production

Anomaly detection on industrial sensor data, object detection for workplace safety, and the unglamorous parts around them — labelling, thresholds, retraining, a dashboard someone opens.

Python · PyTorch · XGBoost · scikit-learn · YOLOv8 · pandas · OpenCV · Streamlit

MOBILE

Below the framework layer

Native Kotlin, React Native and Flutter. When a feature needs a foreground service or a broadcast receiver, I write it natively instead of looking for a plugin.

Kotlin · MVVM · Room · Firebase · React Native · Expo · Flutter · Dart

GAME / XR

Gameplay and simulation

Ten-plus Unity builds, from game-jam entries to an XR digital twin of an industrial robotic arm. Comfortable in the profiler when a build has to hold frame rate on a phone.

Unity · C# · Blender · Digital Twin · XR · object pooling

02

Experience

5 positions · 2025—present
2026 — Present

Android Developer — YİSİS Project TeamEU / ESC30

Manisa Celal Bayar University · XRLAB
  • Named member of the Android team of YİSİS, a community-based wildfire early-warning system selected for European Solidarity Corps funding — one of 39 projects chosen from 532 proposals across Europe, running to February 2027.
  • Build the mobile client in React Native (Expo) with Maps API integration for real-time incident reporting.
Jun — Jul 2026

Machine Learning & Data Analytics Intern

MASKİ — Manisa Water & Sewerage Administration
  • Built an end-to-end predictive-maintenance pipeline for 53 water pumps on the SCADA network, from raw telemetry to a dashboard built for field operators.
  • Engineered per-sensor features into a combined anomaly score that flags a pump drifting from its own normal behaviour; noise filtering produced 1,275 labelled fault episodes.
  • Trained per-pump XGBoost classifiers with an Isolation Forest fallback where labels were scarce, then designed a three-level alarm system and tuned its thresholds for recall.
  • Also fixed a production bulk-SMS failure caused by uncontrolled concurrent requests and automated SCADA-to-Excel reporting for operators.
Nov 2025 — Jun 2026

R&D Intern — İŞKUR Youth Program

Manisa Celal Bayar University
  • Contributed to laboratory R&D and TÜBİTAK-supported research projects, including real-time simulation work.
Aug — Sep 2025

Mobile Development Intern

Manisa Celal Bayar University · XRLAB
  • Joined the XRLAB mobile team for the first phase of YİSİS, before the project received EU funding.
  • Implemented React Native screens with Maps API integration, applying Hooks, Context API and React Navigation for stable cross-platform state.
Mar — Apr 2025

IT Intern

TNC Group · remote
  • Completed Python automation, Advanced Excel, AutoCAD and Photoshop tracks, delivering a capstone project for each tool.
03

Projects

12 shown

Block Blast

shipped

A grid match puzzle built around a central BoardManager: flood-fill neighbour search, gravity and refill, dynamic icon levels, deadlock detection and automatic shuffling so a playable move always exists. Object pooling and allocation-free operations keep the frame rate stable on mobile.

Unity · C# · object pooling · flood fill

github.com/fevzibagriacik/Block_Blast_Game

Teknofest 2024: Earthquake Simulation

shipped

An interactive 3D simulation for the Teknofest education category that teaches children earthquake safety through guided scenarios. Environments modelled in Blender, interaction and UI built in Unity.

Unity · Blender · educational simulation

Food Ordering App

shipped

The capstone of the Pupilica Android Bootcamp: MVVM architecture with a Firebase backend, RecyclerView product listing, cart management through Room and navigation via Navigation Components.

Kotlin · MVVM · Firebase · Room

github.com/fevzibagriacik/Pupilica_Android_Bootcamp

Fisis — Personal Information System

shipped

A role-based Flutter application: regular users see their own profile, admins manage every user through a GridView dashboard. CRUD runs asynchronously through a DAO layer so the UI stays responsive.

Flutter · Dart · DAO layer · async CRUD

github.com/fevzibagriacik/Fisis

Dictionary Management System

shipped

A desktop vocabulary tool with an admin dashboard over MSSQL: word tracking with a known / unknown flag, filterable lists, bidirectional timed quiz modes and a result report showing what to study next.

C# · MSSQL · WinForms

github.com/fevzibagriacik/Dictionary_Management_System

League Management System

shipped

A Java application built on custom data structures: automated fixture scheduling, team sorting by points and averages, and player statistics managed without leaning on a database abstraction.

Java · data structures · algorithms

github.com/keremmozakca/DS-Project-League-Management

The Final Host

game jam

A dark strategy card game where death is a resource: players bury corpses in specific graveyard slots to trigger card effects and chain reactions, balancing resource management against tactical positioning.

Unity · C# · strategy

github.com/fevzibagriacik/The-Final-Host

AI Overlord: Protocol Zero

game jam

A narrative 2D top-down game about an AI takeover, built in 26 hours for a game jam, with AI-generated dialogue driving a dystopian storyline.

Unity · C# · generative narrative

github.com/fevzibagriacik/DOGEGameJam

Gatesss

game jam

A fast 2D platformer about speed and precision: no puzzles, just momentum and jump mechanics carrying the player through increasingly tight level geometry.

Unity · C# · physics platformer

github.com/fevzibagriacik/Gatesss
04

Technical stack

Languages

Python · Kotlin · Java · C# · Dart · JavaScript / TypeScript · SQL

ML & Data

PyTorch · scikit-learn · XGBoost · Isolation Forest · YOLOv8 / Ultralytics · pandas · NumPy · OpenCV · anomaly detection · feature engineering · precision / recall / F2 evaluation · Streamlit · Plotly · SQL Server · parquet

Mobile

Android (Kotlin, MVVM, Room, Firebase, WorkManager, DataStore, foreground services, BroadcastReceiver, app widgets) · React Native (Expo, Hooks, Context API, React Navigation) · Flutter & Dart

Game & XR

Unity (2D & 3D, physics, Animator, Profiler) · Blender · digital twin · extended reality · object pooling and allocation-free optimization

Tools

Git / GitHub · Docker · CUDA · .NET / ASP.NET Core · IIS · Roboflow · Agile / Scrum · OOP & UML · Advanced Excel · AutoCAD · Photoshop

05

Education & programs

BSc Computer Engineering

Manisa Celal Bayar University · final year · expected 2027
3.70GPA / 4.00
Feb 2026 — Present

Defense Industry 401 Training

Presidency of Defense Industries (SSB)
Jan — Feb 2026

AI Specialization Program

Ministry of Industry and Technology
Sep 2025 — Present

Data Analysis School

YÖK & Top Universities Collaboration
Feb — May 2025

Defense Industry 101 Training

Presidency of Defense Industries (SSB)
06

Community & volunteering

  • Event Manager Game Design and Developers Community, MCBÜ
    2026 — Present · previously Sponsor & Membership Team Lead, 2024 — 2026
  • Management Team Member Digital Game Development Team
    2023 — 2024
  • Event Coordinator Game Factory Club
    2023 — 2024
  • Active Member SAVSİSTEK — Defence Systems & Technologies Community
    technical site visits to defence-industry companies
  • Social Responsibility Volunteer Manisa Organized Industrial Zone Primary School
    tech support and interactive technology activities for pupils
07

Certifications