PPE Detection System
in progress
An 8-class object detector that checks whether workers are wearing helmets, vests, gloves,
boots, eyewear, face shields and dust masks. I grew the dataset from 13,639 to 26,296 images
by sourcing, filtering and class-remapping external sets, which lifted the weakest class
from 0.13 to 0.97 mAP50.
Precision0.87
Recall0.82
mAP500.88
Val images5,259
Python · YOLOv8 / Ultralytics · PyTorch · Roboflow · Docker · CUDA
TÜBİTAK 2209-B: Digital Twin & Robotic Arm
in progress
An industry-funded R&D project with Bosch Termoteknik: a real-time digital twin of an
industrial robotic arm inside an XR environment, used for process simulation and
optimization. I model the arm and factory environment in Blender and drive the runtime scene
and kinematics in Unity.
Unity · C# · Blender · XR · Industrial IoT
VocaHub Lock
open source
An Android app that shows a vocabulary card the moment you unlock your phone, turning screen
time into study time. A native BroadcastReceiver listens for the unlock and a foreground
service raises the Flutter UI; word lists come from a CSV the user supplies. Compliant with
Android 15 specialUse foreground-service restrictions.
Flutter · Kotlin · Native Android · CSV import
github.com/fevzibagriacik/VocaHub-Lock
YİSİS — Fire Notification System
EU funded
A community-based wildfire reporting and early-warning system with web and mobile modules,
featuring real-time map visualisation and automatic notification of the relevant units. I
work on the React Native mobile client.
React Native · Expo · Maps API · real-time alerts
github.com/miracdogann/yangin_ihbar_mobil
Block Blast
shipped
A grid match puzzle built around a central BoardManager: flood-fill neighbour search, gravity
and refill, dynamic icon levels, deadlock detection and automatic shuffling so a playable
move always exists. Object pooling and allocation-free operations keep the frame rate stable
on mobile.
Unity · C# · object pooling · flood fill
github.com/fevzibagriacik/Block_Blast_Game
Teknofest 2024: Earthquake Simulation
shipped
An interactive 3D simulation for the Teknofest education category that teaches children
earthquake safety through guided scenarios. Environments modelled in Blender, interaction
and UI built in Unity.
Unity · Blender · educational simulation
Food Ordering App
shipped
The capstone of the Pupilica Android Bootcamp: MVVM architecture with a Firebase backend,
RecyclerView product listing, cart management through Room and navigation via Navigation
Components.
Kotlin · MVVM · Firebase · Room
github.com/fevzibagriacik/Pupilica_Android_Bootcamp
Fisis — Personal Information System
shipped
A role-based Flutter application: regular users see their own profile, admins manage every
user through a GridView dashboard. CRUD runs asynchronously through a DAO layer so the UI
stays responsive.
Flutter · Dart · DAO layer · async CRUD
github.com/fevzibagriacik/Fisis
Dictionary Management System
shipped
A desktop vocabulary tool with an admin dashboard over MSSQL: word tracking with a known /
unknown flag, filterable lists, bidirectional timed quiz modes and a result report showing
what to study next.
C# · MSSQL · WinForms
github.com/fevzibagriacik/Dictionary_Management_System
League Management System
shipped
A Java application built on custom data structures: automated fixture scheduling, team
sorting by points and averages, and player statistics managed without leaning on a database
abstraction.
Java · data structures · algorithms
github.com/keremmozakca/DS-Project-League-Management
The Final Host
game jam
A dark strategy card game where death is a resource: players bury corpses in specific
graveyard slots to trigger card effects and chain reactions, balancing resource management
against tactical positioning.
Unity · C# · strategy
github.com/fevzibagriacik/The-Final-Host
AI Overlord: Protocol Zero
game jam
A narrative 2D top-down game about an AI takeover, built in 26 hours for a game jam, with
AI-generated dialogue driving a dystopian storyline.
Unity · C# · generative narrative
github.com/fevzibagriacik/DOGEGameJam
Gatesss
game jam
A fast 2D platformer about speed and precision: no puzzles, just momentum and jump mechanics
carrying the player through increasingly tight level geometry.
Unity · C# · physics platformer
github.com/fevzibagriacik/Gatesss